Its... playable...
The first run I had some fun, but afterwards it just got repetitive. No matter what choices you make, you end up at the exact same end (assuming youre not infected), with the exact same characters. On top of that, the only class worth playing is the spec ops, and its hardly worth the dollar.
With so many skills, youd think theyd actually be USEFUL. So far, the only useful skills are firearms and athletics, and only because you use them on more than one occasion. Ive yet to have a need to patch anyones injuries up outside of the mall, and Ive yet a need for engineering, save for starting up the ferry.
The story was half decent for the first play through, but afterwards it got stale very quickly. You meet up with the same survivors, with the exception of meeting a doctor OR redneck, either way using the same vehicles and having mostly the same attitude (ego filled and spiteful). The game itself is very short, and I was able to beat it, with the best ending (saving 4 survivors and finding secret documents), in less than ten minutes.
The last issue is the classes ("professions"). Theres little variety, and the only one that starts you with an actual firearm is the spec-ops, and they start with WAY TOO MANY (MP5, pistol, and grenade launcher). Its the only class worth choosing, and its the most overpowered. But its the only one you can actually get anything done with.
Conclusion? You really need to add more jobs, hobbies, etc., and more instances where you actually USE the skills; medical, engineering, etc., and make a longer and more interesting storyline.
BillNo93 about
Choice of Zombies